I have put up two new downloads on the “Files” page. One is of a Half-Life 2 High Definition Textures pack, and the other is the Ultimate Hands Reskin pack. Both are addons for Half-Life 2 and Half-Life 2 mods. Go check them out at the download links for information about them.
So, what I’ve been doing as far as Source level design goes. Well, I have entered a mapping competition called “HalloweenVille” hosted by PlanetPhillip.com My job is to make a scary ass make that scares the socks off of the judges. Could be some fun.
Of course, I am working on Half-Life 2: Retaliation, though I will admit, I haven’t made much mapping progress. I really have been working on other things. I am also working on a new secret project of mine, though I might scrap it, as it just doesn’t seem to have any motivation for me anymore.
I am also working on owc_prison, a multiplayer community-created map for Overwatch, a Half-Life 2 multiplayer mod. I’ve been making LOTS of progress on that, which is nice.
I started mapping for Team Fortress 2 during this last weekend, and I must say, it is a GREAT DEAL of fun. I am greatly motivated to get a map out there, and possibly make really really good maps that I can do contract work with VALVe. But we’ll see how it goes. I’ll get some screenshots, and officially announce it soon enough.
I just entered in the screenwriting competition I said I was going to enter in. Its where I have to write a 5-page script based on a specific genre, location, and object. I hope to gain fame, experience, connections, and perhaps some money as well, in this competition. All in.
1. Working on Half-Life 2: Retaliation.
2. Going to enter the Short Screenplay Writing Competition.
3. Working on a map for PlanetPhillip.com’s HalloweenVille competition
4. Working on my secret project
5. Voice acting for a Machinima comedy series
6. Going to School
Indeed. I have decided to enter into a screenwriting challenge. Should be interesting. I have to pay 51 dollars for it, so it’ll be worth it. I do win money if I get first place, and of course I’m going to put in everything I’ve got, but we’ll see how it goes. This is the first time I’ve wanted to actually be in a screenwriting challenge. I hope to get far, but who knows what will happen.
I watched a new film on Thursday called “Cyrus”. A damn good, I must add. Although the film was taken as a comedy, it absolutely is not. I was astounded at the performance and the way the events of the story and meaning of the film came together, both through the course of the movie and the climax. Basically, this post is about picking the film apart. Lets begin.
First off, I want to say the cinematography is excellent. Not what I would think right off the bat would be a good camera style, but it does work, and I do see how its used. It appears to be a mix of Steadicam and “guerrilla-style”. It consist of shaky camera movements, and frequent zooms on people’s faces and points of interests. I feel it creates a good balance of balance and emotion in the scene, and when used in intense scenes, also works well. Although the issue with that type of filming would be frequent movements or continuous takes. The shakiness can be a bit taxing if used so much, or having lots of different points of interest in scenes. Even so, the cinematography was beautiful.
I also adore this film for using the “silence” technique. Silence can be used to create MANY different emotions, tones, and moods of scenes, ranging from intensity, to confusion, and even sadness. In this film, its used as a mix of confusion and intensity. In some scenes, it just gets you thinking, and immerses you in the emotion of the characters. Along with the frequent zooms of the cinematography style, coupled with the excellent dialogue and performances by the actors(John C. Reilly, Marisa Tomei, Jonah Hill), it all comes together as one damn successful use of silence. One of the best I’ve seen in a film.
As I said, the performances were excellent. But what really caught my eye was the facial expressions, and the tones of the scenes. Although there wouldn’t be dialogue in some scenes, the tone is set by the facial expressions of the characters, whether they be full of sadness, or a face filled with intensity. You could immediately tell what was happening and what the characters were thinking when looking at their faces, and I also feel that a feat was achieved through this type of direction.
All in all, a very solid film. I was impressed. You guys should watch it too.
I have started on a side project. Its a Half-Life 2 modification. I don’t know how far I’ll go with it, but I am dedicated to it so far. We’ll see how it goes.